Nemos whores

3.2
Developer Sex Game Devil Platforms Windows Genres Action

Captain Nemo’s Floating Orgy: A Real Look at Nemo’s Whores

Alright, let’s cut the bullshit. I’ve been eyeballing this Jules Verne-themed fuck-fest for a minute, and I finally buckled. Nemo’s Whores is exactly what it sounds like: you’re the crusty old captain of the Nautilus, and your crew is a handful of horny misfits in lingerie. No深海 monsters, no philosophical rants about the ocean. Just you, a submarine, and a lot of questionable life choices. And honestly? It kind of works.

The premise is stupid. But stupid in a way that made me chuckle. Instead of hunting giant squid, Nemo is hunting tail in four grimy rooms. The bridge, the captain’s cabin, the dining room, and a swimming pool. Each spot has a specific girl waiting. It’s not a visual novel with branching dialogues or tragic routes. It’s a straight-up sandbox for virtual carnality. You walk around, pick a babe, and get down to business.

Graphics and Atmosphere: The Submarine That Almost Feels Real

I’ll give the devs credit—the environments look surprisingly solid. The renders aren’t cutting-edge 2024 stuff, but they’ve got a slick, polished shine. The captain’s cabin has this huge window showing fake underwater vistas. The engine hum in the background actually adds something. You hear muffled mechanical groans while a redhead is bent over a table. It’s weirdly immersive, like being inside a rusty porno set built on a real sub.

The girls? They’ve each got a distinct look. Brunette on the bridge, redhead in the cabin, short-haired blonde in the dining room. The swimming pool is where shit gets weird—you get a threesome with a black-haired girl and a shemale. Or a hermaphrodite, whatever. She’s got both parts. It’s not my usual thing, but the option is there for the adventurous.

Gameplay: Click, Fuck, Repeat

This isn’t a dating sim or some RPG with skill trees. The gameplay is brutally simple. You choose a position from a menu—blowjob, anal, cowgirl, missionary, doggy-style. Then you adjust a speed slider and watch the animations loop. There’s an orgasm meter that fills up faster the harder you go. Hit the cumshot button when it’s full, and you paint her face, tits, or ass. That’s it.

  • Positions per girl: About 10 in the main rooms, only 4 in the pool.
  • Speed control: Four settings. Default is 2. You can crank it.
  • Camera: Full rotation. Zoom in and out. You can direct your own shitty porn if you’re into that.

The swimming pool is the weirdest highlight. Double blowjobs, DP action, a brunette getting drilled while she sucks the blonde’s cock. The hermaphrodite angle isn’t just a gimmick; the scenes are genuinely creative for a game this small. The animations are smooth, and the sound design—slurps, moans, slaps—is surprisingly crisp. No dead air.

What’s Missing: The Size Problem

Let’s be real—this thing is tiny. You get five characters and four rooms. That’s it. No walkthrough needed because there’s nothing to solve. I’d kill for some body customization or physics sliders. The girls are fixed models. You can’t tweak tits or ass. For a 3D sandbox, that feels stingy.

I played an earlier version that only had three rooms and fewer positions. The devs eventually added the captain’s cabin and more scenes. So there’s hope for future updates, but right now, it’s a short ride. You’ll see everything in an hour. Maybe two if you’re savoring every angle.

Final Thoughts: Fun Until You’ve Seen It All

Is Nemo’s Whores worth your time? If you want a no-nonsense sex toy with a Steampunk skin, yeah. The characters are hot, the renders are clean, and the swimming pool chaos is worth the price of entry alone. It’s not deep. You won’t find endings or narrative choices. But for a quick, dirty session with some weird Jules Verne flavor, it scratches the itch.

Just don’t expect the Nautilus to turn into a five-star resort. It’s a sleazy submarine with a great fuckin’ engine hum.

About this game

Developer
Sex Game Devil
Release date
February 16, 2013
Platforms
Genres
Languages
English
Rating
3.2